Web Artist Features : Curated by Turbulence.org
Grafik Dynamo loads live images from blogs and news sources on the web into a live action comic strip. From the time of its launch in 2005 to the end of 2008, the work used a live feed from social networking site LiveJournal. The work is currently using a feed from Flickr. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. The work takes an experimental approach to open ended narrative, positing a new hybrid between the flow of data animating the work and the formal parameter that comprises its structure.
by David Crawford
Crawford's Stop Motion Studies are experimental documentaries that chronicle his interaction with subway passengers in cities around the world. His goal was to create an international character study based on the aspects of identity that emerge. Series 8 was shot in Tokyo, Japan.
html_butoh questions the way information is indexed on the Web; it enacts the "Global Top 500" websites and is choreographed by their real-time HTML structure. Small video clips show participants translating the "functionality" of each HTML tag into movement. The URLs, and therefore the "stage," changes every 3:28 minutes, running through 500 websites within a twenty-four hour cycle. html_butoh runs on the html-movement-library, an open-for-participation video clip database. In Butoh—a Japanese dance technique—the dancer "becomes" an image through her movements, which parallels to how a web browser scans through HTML and displays its content. By submitting to the html-movement-library every participant instantly becomes part of the html_butoh performance.
by Jason Freeman, et al
Flou (pronounced "flew") is not exactly a game; you do fly a ship through space, but you cannot shoot anything, score points, or win or lose. The focus, rather, is on the soundtrack: as you navigate through a 3D world and zoom through objects in space, you add loops and apply effects to an ever-evolving musical mix. You can also design your own worlds to fly through and share them with other Flou users.
by Daniel C. Howe and Aya Karpinska
Quiet time, dead time, free time — call it what you will, there seems to be less and less of it. What do people give up in the race to maximize every second of their waking life? What kinds of activities are replaced by the panicked drive for efficiency? No Time Machine explores these questions by mining the Internet for mentions of the phrase I don't have time for and variations such as You can't find the time for and We don't make time for. Based on a set of procedures they’ve set up, a program analyzes the search results and reconstructs them into a poetic conversation. Interwoven with this "found poetry" generated by the program are sentences that they re-contextualized themselves; a human-computer collaboration that expands the field of creative writing to include networked and programmable media.